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Wizard of the Coast

Hall of Storm Giants

Hall of Storm Giants

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Condition and Finish
Set: Adventures in the Forgotten Realms
Type: Land
Rarity: Rare
Cost:
If you control two or more other lands, this land enters tapped.{T}: Add {U}.{5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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