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Wizard of the Coast

Captive Weird // Compleated Conjurer

Captive Weird // Compleated Conjurer

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Condition and Finish
Set: March of the Machine
Type: Creature — Weird // Creature — Phyrexian Weird
Rarity: Uncommon
Cost: {U} //
Defender{3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) // When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
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